Thursday, September 29, 2016

Meaningful Learning

Situated Cognition & the Culture of Learning

            Mens et Manus. This is the motto of the Massachusetts Institute of Technology. From Latin it is translated ‘Mind and Hand’ and represents the founders of MIT’s educational ideals who promoted ‘education for practical application.’ I only know this because I noticed the phrase at the bottom of a colleague’s email signature last year and curiosity got the best of me, so I Googled it up.
            I think it fits in nicely with what we learned this week reading Situated Cognition and the Culture of Learning. The paper stresses that many of our educational methods assume a separation of knowing and doing. Current educational practices treats knowledge as an independent object devoid of any context of the situations in which it is learned and used. Thus concluding that an education that ignores the situated nature of cognition has defeated its own goal of providing useable knowledge… knowledge with a practical application.
            We learned that our knowledge is constantly evolving with new occasions of use and that we are adding to the construction of our knowledge. To do this we explored the idea of conceptual knowledge as a set of tools, and we should use those tools actively in the culture in which they are used.
            We learned that enculturation, a very natural way in which we learn from the ambient culture around us rather than from explicit teaching, should be included in our practice of education. A way to achieve this is through authentic activity. Authentic activities are meaningful and purposeful activities that one would find in the ordinary practice of the culture. That is we should view teaching as such that, we are not teaching math but creating mathematicians, we are not teaching history but fostering historians, and so on with the various subjects. Knowing that they are not all going to become historians but providing authentic activities from the culture in which historians, et al occupy.
            The paper goes on to describe a method that reminds me of the vocational school that some of my classmates went to for half the day, when I was in high-school. The vocational school was a trade school where students learned various trades, like auto mechanics, carpentry, plumbing, electrical engineering. It was all hands-on learning and the learning was definitely in a culture that more resembled the culture they would encounter in the workplace. Somehow we’ve taken this model out of the more ‘academic’ subjects.
            We learned how modeling, coaching, and then fading is akin to apprenticeship and this approach to teaching will help push learning physical skills into gaining cognitive skills.
            We also learned about the importance of collaborative learning. How providing collective problem solving opportunities, offering multiple roles to students carrying out a cognitive task, drawing out and discussing misconceptions about problem solving strategies, and providing collaborative work skills can accommodate the paper’s authors  proposed new view of knowledge and learning. So in effort to bridge mind and hand there can be a dramatic improvement in learning and a new way to look at education.

            Next we learned about Knowledge of Structure, Process, and Discourse with Content as Vehicle. The emphasis on designing opportunities that help students develop knowledge rather than content descriptions of knowledge. To achieve this teachers must help students grasp the structure of a subject making it more understandable. Learning structural elements of a discipline will help with the retention and relation of content knowledge and therefore be more likely for the structure of knowledge to be transferred to other disciplines. Learning about process is a way for students to make sense of their experience. “Teaching the disciplines as ‘ways to think’ about experience has more lasting consequences than only teaching ‘about’ the disciplines.” (P.Norton) Different disciplines bring their own set of ‘lenses’ when surveying and processing facts. Learning disciplines from their lenses enhances student knowledge. Two ways to approach this is through narrative and expository discourse. Narrative tells the story that can be relatable and helps up develop our sense of self, where expository helps us develop procedures and test to form empirical proof and assure a verifiable reference.

            We also learned the ABCS of Activity – A Design Process. Authentic Activities, Building Knowledge Activities, Constructing Activities, and Sharing Activities are activities for students centered around problem solving learning. We as teachers (designers) should design learning anchored in a problem and these activities help students with their problem solving skills. Authentic means the ordinary practices of a culture, a way to hone emerging knowledge of a discipline. Building Knowledge supports a more meaningful understanding of the content. Constructing is moving knowledge to performance, a chance for students to show what they’re learning. Sharing allows students to receive feedback that may shape or solidify their understanding of a discipline.

            Finally AeCTS – A Lesson Design Process. An Authentic Problem should be a clear authentic situation. So that sustained explorations can prepare learners for what an expert may encounter and an introduction to the tools needed to solve the problem. E for the exit strategy, putting a ribbon on the final outcome, something happens. Clear outcome/product. Learners must understand the outcome or product that is produced from their problem solving. Thinking skills are the process skills needed for the activity that’s been chosen – teachers can model the appropriate thinking needed. Software skills are the tools that teachers can use in an activity that fits with what is needed for problem solving.


            Thinking about all of these things and how they will impact my practice of teaching is a lot to digest! One way it impacted my teaching was this week I ‘created’ the authentic problem of a new staff member at our school. Within the past year she moved to this area. My project for my students was to be able to provide, in written form, three places of interest for her to go and see. They could be places the students have been or places they would like to go. The goal of this project was to help my students craft a word document and to enhance their internet research skills as I requested what times these places of interest would be open, when is the best time to go, and if they cost anything. Walking around the room during this exercise gave me a sense of what things students were struggling with, either with coming up with somewhere to go, or with the Word program itself. The exit strategy for this project once they finish will be to print out their list of suggested sites to see and then I’ll give them to our new staff member. It will be up to her if she want to come in and thank the class. This has been my interpretation of all the knowledge that I’ve learned these past two weeks. Hopefully with this project I’m helping my learners gain knowledge for practical applications.
 

Thursday, September 22, 2016

The Saber-Tooth Curriculum

The Saber-Tooth Curriculum

            Fish-grabbing, Wolly-horse-clubbing, Saber-tooth-tiger-scaring, Oh My! You wouldn’t think a book that expounds on an ancient civilization’s survival techniques and how they teach them to their young would fit in with the state of our educational system today, but that’s exactly what this book does.
           
             The Saber-Tooth Curriculum is a book that excoriates the inefficiency in the American education system at the time that it was published in 1939. Written by an author who had been a school superintendent, assistant professor of education, assistant dean, and dean of the college of education, a few titles held by the esteemed Harold R.W. Benjamin. Benjamin wrote under the pseudonym J. Abner Peddiwell after the publishers decided the book should be published as a stunt, not as serious educational material but in a tongue-in-cheek manner to cautiously test reader reaction. It uses a satirical format of a student running into his old professor at a tourist bar in Tijuana and the professor’s subsequent lectures on the educational affairs of that prehistoric society. An educational process he names ‘The Saber-Tooth Curriculum.’ The lectures go into how the traditions of schooling can be so dutifully followed that even in the midst of environmental and cultural changes, an educational system can resist needed changes for the society to survive. Peddiwell –er- Benjamin believed that the education of his times were not responsive enough, or flexible enough to the burgeoning needs of the culture of that time. Much of what he wrote can extrapolate to our current educational state. He speaks of the elders, or those in charge, doing things the same way over & over because they’ve always been done that way. The religion of tradition, I call it, and none can waver.

            Looking at how I as an educator can apply the lessons Benjamin sought to bring to light in his satirical book, I think first I can begin to develop ways to bring living into learning. I can think of ways that learning experiences in life can be brought into the classroom by way of problem solving projects, group projects, and technological tools that we use in everyday life. To look at my students as curious and inquisitive learners who need a guide to help them to discover knowledge more than just content.
  

            In today’s education I believe there is less rigidity to hang onto old ways, but much like a large ocean-liner, the effort and amount of time it takes to change course is not going to happen overnight. There does seem to be more schools, superintendents, deans, and elders willing to accept the fact that we are constantly learning about human behavior and how we learn and look for ways to bring that additive knowledge and understanding into our classrooms. No longer can “academia” set firmly in place the capstone onto the pillar of innovative education, if we are to produce learners who know how to do the things our community needs to have done – while not extinguishing their energy and will that it takes to go do them. 

Wednesday, September 21, 2016

The Ends Principle

The Ends Principle

There they were, slowly populating on the board in front of us. "Problem Solving" someone stated. "Communication" from another. "Media literacy" a raised voice projected. Quickly, sharply they flew out like darts onto a dart board. Unlike a numbered dartboard, we had no idea where our answers were landing. Filling up the grid in a seemingly unorganized manner our instructor soon made clear to us the acronym that we were to learn. PICKLE. Problem solving, Information using, Community participation, Knowledge, Literacy, and Ethical decision making. All good learning designs to prepare 21st century learners by linking living and learning to the PICKLE. "Teachers may need an apple a day, but learners need a pickle!" was the mantra.



To me this means not taking the living out of the learning and that learning can come from living. Something I hadn't given much thought. So much of my learning in school, many moons ago, was in a sterile, clinical environment where rote learning was the way of the land. I vividly remember squirming in my desk thinking how boring school was. Facts, numbers, equations, formulas... they all ran into a muddled mess that I had no desire to string out and make sense of. The knowledge I did gain did not give me the will and energy to act on it. Dissecting a frog, I remember. Doing projects, I remember. I remember a trigonometry project I created where you had to figure out who assassinated the president from the angle of the bullet. Three suspects were on three different floors of the building. Two people's innocence hung in the balance, can you catch the assassin? I got a very high grade on that project, best grade I had in that class. I think even the teacher was a bit surprised at the grade I earned.



Somehow, being in this privileged position to guide the learning of our young, I've got to devise a way to design a path to the PICKLE patch. Is it through projects? Through group tasks? Through online peripherals? Whatever it may be, it will continue to grow as I travel on this journey and I put effort into leaving the living in the learning so learning can come from living... something a little more structured, something more designed, so I don't feel like I'm blindly throwing darts.

Monday, September 12, 2016

Teachers as Designers

Teachers as Designers


     A pen is all I had in front of me. No paper. No books. We were, after-all, instructed not to bring any books with us to the first class. Instructions that were repeated in a reassuring way when I sat down and asked what we would need? "Nothing" the simple reply. Nothing was exactly what sat in front of most of the other students in the room. Yet I put a pen where a paper or book should be, surely we would need that, I reasoned. The box of what I assumed were handouts sat clearly in front of our instructor, we would get those soon I anticipated. Except it wasn't soon. As the introductions and the name-game fed into a lecture and the lecture led to a power-point presentation my anticipation plunged into a ripple of uneasiness. "When are we going to get those hand-outs?" I pined.
       Our first break came and the chance to stretch my legs eased my desire to put ink to paper, any paper. Together again we learned that there are multiple meanings of 'Digital learning' but it is best stated as "any instructional practice that is effectively using technology to strengthen the student learning experience.”
Finally the hand-outs came. Yes! Paper to write on. The next bit of knowledge handed to us; there is a difference between planning and designing. Explained to us in two different news stories that we read and then discussed. When it comes to the classroom, planning is effective and necessary but it is not design. Design is the distillation scientific formulas and artistic expression, giving purpose and reason to classroom action. ”As a cognitive mode, design depends on “principles rather than theories and heuristics of practice rather than explanations” Laurillard, 2012, p. 1
A Teacher as a designer will build a bridge from their Content, Pedagogical, & Technological knowledge so that effective classroom practice will enhance the learning of their students. To be designers, Teachers must identify design problems, learn to consider and invent possibilities as well as recognize and embrace constraints. They must also integrate design principles, processes, patterns, and peripherals.
            Thinking of myself as a designer I believe it will impact my practice in that I will give more thought to what I am trying to accomplish. I should take the time to ask myself what is my reason for this lesson. What is the purpose of this lesson? Is this something to fill the day or am I enhancing the experience for my students as I guide them to discover knowledge.
Just as the design of the name game we played at the beginning of class taught us that there are different methods of memorization, the design of not having anything in front of me for the first hour of class taught me that I can be an auditory learner and that I should put more value into verbal conversation. We are surrounded by so much noise, not just auditory noise, but visual and tactile noise that just to sit and not be surrounded by stuff and have an active role in conversation was refreshing.

I’ll conclude with my final thoughts: A good plan will accomplish a task, a good design will enhance the experience. There is nothing wrong with completing a task or a list of tasks, as that lends to building confidence, but an enhanced experience that guides you to a discover-able knowledge can open your mind to a hunger to discover more.